summoners war first attack crit damage. Crit. summoners war first attack crit damage

 
 Critsummoners war first attack crit damage  Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance

Placing bombs ignores glancing and elemental advantage/disadvantage. Antares is a good counter to Violent procs: thanks to his passive he can gain turns with 15% chance whenever an enemy turn ends. 2 Damage +10% + Lv. Each strike has a 40% chance of increasing the chances of the enemy to land a Glancing Hit for 2 turns. Look at your runes, figure out about what stats work best (Optimizer is great for this but apparently bannable. (Reusable in 3 turns) + Lv. 7* {ATK} Show Skill Ups. The damage increases according to the Attack Speed. Despite having a huge attack value for a 2-star monster and quite. Team 2: Sigmarus (lead) + Bernard (Defense debuff) Sigmarus' 3rd dealt 36k damage without crit and 111k damage with crit. 2 Damage +5% + Lv. 7 max rolls. Hadoken. Still a work in progress farming a few more efficient Determination sets. Inflicts continuous damage for 3 turns if you get a critical hit. 3 Damage +10% + Lv. Stat Priority : Spd; Crit Dmg%; Atk%; Crit Rate% Base stats. Attacks the enemy with an ally at the same time with [Cross Attack]. Rate Crit. Each hit has a 30% chance to cast one random effect among weaken the. Arena Offense. Chain Attack (280%) Launches 2 consecutive attacks on an enemy, inflicting damage and decreasing the enemy's Attack Bar by 25% with each attack. Salah Skills. Later you can switch to Violent and Revenge set runes: this build can be very fun and useful since theese rune's procs will overlap with the ones granted by Raoq's first and third ability. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect at the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Damage Resistance Accuracy; Level Stars HP Atk Def; Awaken stats. Afterwards, attacks all enemies 2 more times, increasing the duration of harmful effects granted on them by 1 turn each. I was talking about all those stats is worth in exchange 2k hp. Tesarion – 41% res. Damage Resistance Accuracy; 100: 30%: 50%: 15%: 0%: Level Stars HP Atk Def; 35: 5: Min: 4710 Max: 7995. bonus atk % should be equal to total cd%. Summons a teddy bear to attack the enemy. Attacks the enemy with a sword and increases the enemy's skill cooldown time by 1 turn each with a 20% chance. And your crit damage also gets higher with your base atk. The larger the number of dice, the greater the damage. (Reusable in 5 turns) + Lv. 2 Damage +5% + Lv. Optimizing with 5 Focus Stats: choose 5 stats that are the most important for your monster. The attack animations of raoq s1 and s2 are completely same so some ppl thought raoq uses s1 to attack when raoq uses s2. He is really good for. You will gain immunity to inability effects, have your Defense increased by 30% but Attack Speed decreased by 30%. Rate Crit. Obs: TotalAttack = BaseATK (White)+BonusATK (Green) The part in Bold is what matters to us, since the multiplier is a fixed amount for each skill and its multiplying the whole formula. Leader Skill: Increases the Attack Power of ally monsters by 25% Skill 1: Blade Surge: Attacks a single target for 2 times and then attacks all enemies on the 3rd attack. Here's my explanation. Rate Crit. You and the ally's attack will always land as a Critical Hit, and the ally's Attack Bar will be recovered by 30%. . Farming. (Reusable in 4 turns). Guild War Defense. Revenge – 15% chance to counterattack an enemy with 75% of the original attack damage. Summoners War: Sky Arena Wiki Monsters Element. taor has higher damage s3 scaling for single target and i believe his stats are better as well (much higher base atk, lower base speed) taor has 911 base attack, lagmaron has 801 while taor has 95 speed and 30 base CR and lagmaron has 110 with 15 base CR. bale bj5: 85k eHP, +1700 att, +260% critdmg. 2 Damage +10% + Lv. When you have Kroa on your team, you can focus on other sub-stats, like crit damage. Unfortunately Miles just has low multipliers. Damage increases accordingly to your Attack Speed. (Reusable in 5 turns) + Lv. Attacks an enemy and decreases its Attack Bar by 10% for each attack. Stat Priority : SPD; EFF%; CRIT DMG%; ATK%; CRIT Rate% Base stats. [Automatic Effect] (Reusable in 4 turns). 3 Damage +10% + Lv. 2 Cooltime Turn -1 + Lv. Spectra (Fire Griffon) is one of the fastest monsters in Summoners War, he is best runed with Swift runes set since his first skill scale with speed and you would need his third skill as soon as possible, infact Spectra's third skill is what makes him a must have for low, mid and endgame players, useful for Trial of Ascension (both normal and hard) and Dragon B10. Among the Summoners War:. (Reusable in 3 turns) + Recovery +10%. Rate Crit. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. Decreases the enemy's Attack Speed with freezing chills for 3 turns and freezes the enemy for 1 turn. + Lv. 4 Damage + 10% + Lv. Discussion. I built my Wind Dryad Violent/Focus. Attacks the enemy with an ally at the same time with [Cross Attack]. 3 Harmful Effect Rate +5% + Lv. Calls upon the wandering souls to attack the target 4 times. + Lv. . 6 Harmful Effect Rate +15%. Laika is a great monster to use in PvP defense thanks to his passive skill which mitigates the incoming damage at 35% of his Max HP and he has 50% chance to revenge. Chemical_Pyro •. Mi Ying is also very good in Guild Battles thanks to his passive (44% Attack Power increase)Summoners War: Sky Arena Wiki Monsters Element. Base on my understanding, crit damage deals a lot more damage. 3 Damage +10% + Lv. Rate Crit. All skills scale and easy to skill up and rune. 5 Cooltime Turn -1. Engraving 4 pieces of this Rune will increase the Monster's Critical Damage by 40%. 5 Cooldown Turn -1Following up from Laika's example, we would simply need to multiply the base damage of his first skill with his critical damage plus 100 to determine the skill's damage after critical damage has taken place. 3 Harmful Effect Rate +10% + Lv. so a 194% CD lushen like yours would optimaly have 194% bonus attack, which equals 900*1. PvE: Vampire/Blade or Vampire/Nemesis - SPD / Crit Dmg / %ATK or %ATK / Crit Dmg / %ATK with speed attack crit rate and crit damage substats. Your Attack Bar recovers for 25% for each strike that lands as a Critical Hit. Speed Crit. Attacks the target with 3 magic bullets and prevents the target from using skills with cooldowns for 2 turns with a 75% chance. TotalDMG = ( (Attk x SkillMultipier x CDMG x DMGReductionFactor) x DMGdealtonElement + AddedDMGprop. Slot 4 Crit Rate runes are…situational. dmg. A crit% slot 4 rune is worth 11. And your crit damage also gets higher with your base atk. Karl's main feature is his third skill which ignores all damage reduction effects, including shields (both from runes or the skill effect) and. To determine the base damage of his first skill, one need only multiply the two numbers together. in my test it was split by 2. + Lv. Inflicts half of the damage you inflicted on all other enemies. Upgrade your gear cautiously, ensuring that you’re investing in pieces with the right sub-stats. 3 Damage +10% + Lv. Even without her continuous damage passive, she will still stop the boss from getting a lot of turns due to attack bar reduction. (Reusable in 2 turns) + Lv. However, Monsters' max. (Reusable in 5 turns). His skills are not conventional but can be evolved through a new upgrading system. Increase the Attack Power of ally monsters by 33%. Miles (water surfer) uses. The damage increases by 20% for each harmful effect on the enemy. Skillups don't actually multiply onto the end, they add into the existing multiplier. 6 Cooltime Turn -1Smokey Skills. Removes all of the harmful effects on you and the target ally and recovers 25% of your HP. 3 Damage +10% + Lv. (Reusable in 4 turns). Moria Skills. Attack rune damage - 1000 x 63% = 1630 x 170% = 2445 Crit Rune Damage - 1000 x 20% = 1200 x 230% = 2760Summoners War: Sky Arena Wiki Monsters Element. A good rune build for Mi Ying is a classical nuker-style Rage/Blade with lots of %attack and crit damage. Increase CRI Rate (Solid Blades) Continuous DMG (Assassinate . Show Skill Ups. Best rune set for Water Jack-o'-Lantern are Violent runes plus Revenge runes to make him proc as many times as possible his passive skill. attack, crit dmg, attack or you can try speed, crit dmg, attack. This set-up literally needs no other subs than Crit. Rate Crit. Deals great damage to a single target or applies harmful effects to reduce its battle ability. Good set runes for Fire Inugami, available since the early game, are Fatal and Blade sets with lot of attack and crit damage. com Indeed. Do note I have the 6% damage set and the 5% outfit, no idea if Orbia has the 10% recovery, and I have no idea if undead is affected by. Amber Skills. -> With max tower, + guild you get +56% atk, while you get 25% cd with tower, + skill up (that count as cd in crit dmg calculation), so its almost even. This is a guide to help players of the game Summoners War Chronicles, which is free to play, learn how to succeed in the game. (Reusable in 4 turns) + Lv. 9 sets of Determination runes. 2 Damage +10%. (Reusable in 4 turns). 3 Damage +10% + Lv. Clean Shot: Attacks an enemy, inflicting the amount of HP you've lost as damage. 3. Absorbs the enemy's attack gauge by 15% with a 15% chance for each attack. Each attack deals 25% increased damage if the enemy is under harmful effects, and deals 30% more damage if the target has light attribute. 4 Damage +10% + Lv. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. 58% crit rate. Chakram Dancer and Boomerang Warriors are monsters that, if paired in the same team, unlock their true potential buffing some of their skills. Consumes 10% of your HP. Summoners War: Sky Arena Wiki Monsters Element. 4 Damage +10% + Lv. e Mo Long s3, Daphnis s3. It's not worth deruning those really good monsters though to make a crit damage Triana. As you can see, Sigma in team one has 74% more attack power but the damage output is only 5-10% more. Summoners War: Sky Arena Wiki Monsters Element. So the perfect setup would be an attack artifact with main stat attack, quad roll CD + converted atk buff and a additional dmg by %atk, as well as a wind artifact with main stat atk and quad roll atk buff effect. Icaru provides a team up skill that allows the team to gang up on an enemy. Attacks the enemy and steals one beneficial effect with a 50% chance. Those stats are obtainable by having only maxed Glory buildings, a Rage set, max Skilled 3rd, and 6 star +15 in 2/4/6. Critical Rate Edit Critical Rate, abbreviated in-game as CRI Rate, is the probability of landing a Critical Hit. 3 Damage +10% + Lv. (Reusable in 4 turns) + Lv. 5 Cooltime Turn -1Attacks with magical powers and inflicts continuous damage for 2 turns with a 50% chance. + Cooltime Turn -1. With these stats tats can do a projected 15,000 damage per skill 2 allowing for a good amount of damage per second from each tarq. Attacks an enemy 3 times with each hit having a 20% chance to decrease the Defense for 2 turns. Attacks the enemy 2 times with each attack having a 75% chance to remove a beneficial effect of the enemy and a 75% chance to block the beneficial effects granted on the target for 2 turns. Rate Crit. (Reusable in 6 turns). The first 3 hits decrease one enemy's Attack Bar by 30% each, and the 4th hit Stuns that enemy. The damage of this skill increases according to the Attack Speed. 5 Damage +10% + Lv. 2 Damage +10% + Lv. Camilla Skills. I do agree Lyn is best off enemy hp though. Stats. ToA. For example, attackers alike lushen prioritizing attack, crit rate and crit damage stands more as a "burst" damage dealer, while implementing speed into the equation will provide more of a "sustainable" damage dealer route. Attacks an enemy 3 times. Ex. Attacks the enemy to inflict damage proportionate to the target's MAX HP and attacks all enemies once again with 20% of the damage. 2 Damage +10% + Lv. Quickly draws the sword to attack the enemy, decreasing the target's Defense for 2 turns with a 50% chance. Multiplier: 3. Ideally +75 speed or around there with 150 crit damage and +800 attack and as high crit rate as possible. The damage increases according to your MAX HP. The provoke effect is guaranteed if the attack lands as a Critical Hit. 2 Damage +5% + Lv. That's 1. Increase the Accuracy of ally monsters by 30%. The Monster gets an additional stun effect to its attackRYU Skills. If you were to choose Runes for your Monster in a damage-dealer position, equipping Rage Runes and Blade Runes will increase the Monster's CRIT Rate and CRIT DMG, resulting in a more powerful attack. 4 Damage +10% + Lv. 5 Cooltime Turn -1 + Lv. 4 Attack Bar Recovery +10%Post-buff, then, we have about 2478 attack, 3469 after factoring in skills. Well his skills do have multipliers that will be affected by crit damage. Newbies first Lushen = 6k-7k while being slow as dirt and used with Chloe. So if you give him an attack buff, the 230% of attack side of the scaling will be a lot better, but the 10. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. Throws a magic ball to attack the enemy target and weakens the Defense for 2 turns with a 50% chance. 94 = 1746 bonus attack. Increased crit rate is good for nukers like Katariina or Lushen and. Working with filters: this function lets you differentiate the good builds from the exceptional builds. Damage Resistance Accuracy; 100: 15%: 50%: 15%: 0%: Level Stars HP Atk. Uses an uppercut to inflict damage and leaves a Branding effect for 2 turns. + Lv. Swing the hammer, attacking all enemies and decreasing their Defense for 2 turns with a 50% chance. Increases the chances of receiving a glancing hit by 70% and the damage dealing to an enemy by 200% if you're attacked while in this pose. Increase the Critical Rate of ally monsters by 24%. B1 * AB + B2 * CD * AB B1 = (1+1/2 CC) * Base Dmg B2 = CC * Base Dmg. 4 Harmful Effect Rate +10%. Bombs explode before anything happens on a monsters turn, including Veromos' passive removal. EARLY RUNES. Crit. 4 Damage +10% + Lv. Its good to start with 2 stacks but C2+ RTA and Arena, most of the time you start with 5 stacks due to opponents all having shield or will runes. He is often runed Violent / Revenge so that he can Violent proc and/or Revenge proc (this last one is particulary good. Speed Crit. Rate Crit. 5 Damage +10%. I am going to build a Ahman but can only get him to 60% crit. Fire Monsters; Water Monsters. . 5 Cooltime Turn -1 Attacks 6 times with endless attacks. after that: Darion. 3 Damage +10%. with average substats, 10 crit rate per run puts you at 75% total crit rate (on monsters that dont get crit on awakening). Bale bs5: 75k ehp. Damage Resistance Accuracy; 103: 15%: 50%: 15%: 0%: Level Stars HP Atk Def; 30: 4: Min: 3045 Max: 5175: Min: 209. Let's say, Base damage: 500 Base Crit damage: 50% w/ a rune with. Each attack has a 60% chance to decrease the target’s Attack Speed for 2 turns. Increases the Critical Rate of ally monsters with Wind attribute by 23%. 5 Cooltime Turn -1 You need to have attack, crit rate, and crit damage numbers available to answer your question. If I have 40% crit damage and 10% attack from sub-stat, Rage Atk/Crit%/Atk is actually superior at 59% CR. This attack won't land as Glancing Hits. Your attack will always land as a Critical Hit against the target who has lower Defense than yours. 2 Harmful Effect Rate +10% + Lv. 2 Damage +10%. Defense evens out the damage you are taking i. Damage Resistance Accuracy; 103: 30%: 50%: 15%: 0%. Concentrated Attack . Shaina’s first skill, Crescent Moon Slash, attacks the enemy target 2 times. The damage increases according to Attack Speed. Arena Defense. The core of this build relies on the 35% attack bonus provided by Fatal runes. [Mach Punch] will be activated in succession with a 30% chance. Throws a sharp card to attack and disturbs the enemy's HP recovery for 2 turns with a 70% chance. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters. 2 Damage +5% + Lv. 2 Damage +10% + Lv. Crit. 5 Damage +10% + Lv. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 3 Harmful Effect Rate + 10% + Lv. Expose Weakness. e 75 damage consistently vs 50 damage one turn then no. Dark Harg – Kroa. Instantly gains another turn if you get + Lv. Anavel Skills. 5 Cooltime Turn -1Pierces the enemy with a sharp icicle. + Damage +10%. Attacks the enemy target 3 times with the wind of heavens and absorbs the Attack Bar by 30% each. Stuns the target for 1 turn and recovers your Attack Bar by 20% each if the enemy is under Continuous Damage. 3 and the results in ur 2nd lushen by 1. 5 Cooltime Turn -1 Defense is better. 2 Damage +5% + Lv. The faster your Attack Speed, the greater the damage becomes. Maybe its not linear - different damage thresholds have different percentages maybe, but I suspect its around 2. This attack will deal more damage according to your Attack Speed. + Damage +5% + Damage +5% + Effect Rate +10% + Damage +15% + Effect Rate +15% Attacks the enemy 2 times. (This is the same for defense, double the defense halves the damage) 80% crit dmg starts to overtake the 63% ATK roughly at 800 ATK. " I've personally sent an enquiry to c2us regarding cdmg's stats on artifacts. (Reusable in 4 turns) + Lv. Let’s see how this work. Rip no crit damage, you can sell those runes. 3 cases. 3 Damage +10% + Lv. Blocks all enemies (boss excluded) from removing harmful effects for 1 turn. 1900 days - 1st LD5: • 5 yr. 2 Cooltime Turn -1; Lv. + Damage +5%. The difference in damage between a critical hit and a regular hit in a Feng Yan is small. + Damage +5% + Damage +10% + Cooltime Turn -1 Flames of Hell (460%) Always perform an attack that has an attribute advantage on all enemies. This attack will deal more damage according to your Attack Speed. This attack receives a 50% Critical Rate bonus, and stuns the enemy for 1 turn when this attack lands as a Critical Hit. 2*{ATK}Add Shaina to your monsters! Shaina, the Fire Chakram Dancer is a good damage based crowd control monster in Summoners War. Additionally, this attack has a 40% chance to decrease the enemy's Attack Power for 2 turns and Attack Speed for 2 turns. + Damage +5% + Damage +5% + Damage +15% + Cooltime Turn -1Throws a fan to attack the enemy 3 times, with each attack having a 50% chance to remove one of the enemy's beneficial effect Increases the Attack Bar of all allies by 15% each per beneficial effect removed. 2 Cooltime Turn -1. End Game. Absorbs the target's Attack Bar by 25% to increase the Attack Bar of all allies. Here, all the Light summons have a specific number of active, passive, and ultimate skills. More effects will be granted as the sum of the numbers increases. 5 Cooltime Turn -1The value was around +/-2. Overall you need much better overall efficiency on attack, crit dmg and hp rolls. Sig's third skill is 230% of attack and 10. 3 Damage +10% + Lv. Placing bombs ignores glancing and elemental advantage/disadvantage. your first set has a little too much CD, but if you use bernard lead, you will get another 30% atk, so its about fine. 3 Damage +10% + Lv. So I'd still use hp% on slot 4 in his. Rate Crit. When powered up, the bonus provided by the main property increases, with. Multiplier: 3. Subreddit for mobile game Summoners War: Sky Arena. Some abilities however scale directly off Defense or HP without an Attack Ratio. ago. 4 Damage +15% + Lv. 5 Damage +10%Increased CRI Resist - Decreases the chances of being attacked with a critical hit by 50%. (Reusable in 4 turns). Focus on maximizing crit rate, attack percentage, and crit damage while adding some attack speed or accuracy as needed. Attacks the enemy target to inflict damage, ties the target's shadow, and grants an effect that gives 50% of the first hit damage to all enemies and increases your Attack Bar by 100% if the target takes single-target skill damage. Deva, the Light Chakram Dancer is a good damage dealer monster in Summoners War that has also some crowd control and ignore defense ability. Cogma Skills. Join demone aka demonevational in this video as we talk theory on crit rate vs crit damage in summoners war sky arena. + Cooltime Turn -1. (R + Lv. (Reusable in 3 turns). This attack decreases the enemy's Defense for 2 turns with a 50% chance. 5 Harmful Effect Rate +15% + Lv. I do agree Lyn is best off enemy hp though. Triple Attack (240%) Attacks the enemy 3 consecutive times, and adds Continuous Damage, weakened Defense, and stun to each attack if you get a Critical Hit. (Reusable in 4 turns) + Lv. If an enemy or ally dies when this skill is on cool down, [Endless Death] will instantly be reusable again. ago. He is defense based, not atk% based from what I see. 4 Damage +10% + Lv. Afterwards, increases your. The regen ticks of a level 2 did a whole 76, granted destroy does lower it slightly. Add Shihwa to your monsters! Shihwa (Fire Nine-Tailed Fox) is a good attack monster in Summoners War. He is not the only Imp Champion that can fill the role; both the fire and dark imp champions also. I have recently pulled a Light Unicorn and became interested. This skill deals damage based on Theomars'speed, and for this reason you should build your Theomars with high speed. 4 Cooltime Turn -1As the other Panda Warriors, the first skill is a multiple hit DEF break: also for this reason Mi Ying aìcan deal a lot of damage if runed properly. Guild War Defense. This skill may revive a dead ally with 30% HP and 30% Attack Bar but adds 3 turns of cooldown. End Game. (Reusable in 4 turns) + Lv. The normal attack throws a bat to attack a targeted enemy twice. 3 Damage +5% + Lv. So to simplify a monster with +100% attack and 100% crit would get the same percent of damage from each percentage of both. Fire Monsters; Water Monsters; Wind Monsters; Dark Monsters; Light Monsters; Monsters Grade . 4 Damage +10% + Lv. 15* {Target MAX HP} x2. Attacks the enemy with the power of condensed magic. Deals damage to an enemy and recovers a turn if the enemy dies. Next, I would go with a slot 2 Will Spd rune with CR, Acc, HP, Atk, Def, and maybe Crit damage. He has a first skill like other Inugami but he's better since he is dark element, because his attack doesn't glance and so he is more like to apply the defense break debuff. Sometimes he only starts with 4 stacks but gets 5 stacks after turn 1 with ez. fandom. But if want à picture. It gets halved by the boss passive: 50%. The Orbia stats. The best substats are damage dealt on water, first attack crit damage, and cdmg as good. Bombs cannot crit. Engraving 4 pieces of this Rune will increase the Monster's Attack Speed by 25%. Additionally, if there's Boomerang Warrior included in the team, one of Chakram Dancers will attack together with Boomerang Warrior during Boomerang Warrior's turn. 3 Recovery +5%. 4 Damage +10% + Lv. There are 5 elements that your monsters can belong to. Archer Takes down the enemy from a long range with their extensive attack range. Community-run subreddit for the Com2uS game **Summoners War: Sky Arena**. 2 Damage +10% + Lv. Performs a ruthless charge, attacking all enemies 3 times. Violent/Blade - %ATK / %Crit Dmg / %ATK with crit rate, speed, attack and crit damage substats . Throws consecutive punches to attack enemies within the area 8 times, and each hit has a certain chance to apply CRIT DMG Taken UP. Has no cooldown time. 3 Damage +10% + Lv. Increases the Attack Power of ally monsters in the Arena by 33%. Summoners War: Lost Centuria is a realtime RPG-style strategy game. . Damage increases accordingly to your Attack Speed. CryptoTry to reapp swift runes with innate first as they can be used for different types of damage dealers or support depends on the result.